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53 lines
2.6 KiB
Markdown
53 lines
2.6 KiB
Markdown
<!-- Copyright © SixtyFPS GmbH <info@slint.dev> ; SPDX-License-Identifier: MIT -->
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# STMicroelectronics' STM32Cube Ecosystem
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Slint provides a platform integration with into STMicroelectronics' (STM) STM32Cube software platform.
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It uses the `BSP_TS` APIs to retrieve touch input and uses the `BSP_LCD` and `HAL_LTDC` APIs to render
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to the screen with double-buffering.
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## Prerequisites
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To build a C++ application with Slint for STM32 MCUs, install the following tools:
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* **[cmake](https://cmake.org/download/)** (3.21 or newer)
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* **[STM32CubeCLT](https://www.st.com/en/development-tools/stm32cubeclt.html)**
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* **[Visual Studio Code](https://code.visualstudio.com)**
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* **[Slint extension](https://marketplace.visualstudio.com/items?itemName=Slint.slint)**
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* **[STM32 VS Code Extension](https://marketplace.visualstudio.com/items?itemName=stmicroelectronics.stm32-vscode-extension)**
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* **[CMake Tools](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools)**
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## First Steps
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We provide templates for different STM32 Discovery Kits that provide:
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- A pre-configured build system.
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- Application skeleton source code with sample Slint UI.
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- Example usage of callbacks, properties, and basic widgets.
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To get started, select a download from the following table. If your board is not included in the table below, see our [](stm32/generic.md) instructions.
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| STM32 Board | Download |
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|----------------------------------|----------|
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| [STM32H747I-DISCO](https://www.st.com/en/evaluation-tools/stm32h747i-disco.html): Dual-core Arm M7/M4 MCU with 4” touch LCD display module | [slint-cpp-template-stm32h747i-disco.zip](https://github.com/slint-ui/slint/releases/latest/download/slint-cpp-template-stm32h747i-disco.zip) |
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| [STM32H735G-DK](https://www.st.com/en/evaluation-tools/stm32h735g-dk.html): Arm M7 MCU with 4” touch LCD display module | [slint-cpp-template-stm32h735g-dk.zip](https://github.com/slint-ui/slint/releases/latest/download/slint-cpp-template-stm32h735g-dk.zip) |
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1. Download and extract the archive that matches our STM32 Discovery Kit.
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2. Open the extracted folder with VS Code.
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3. Configure the project either via "CMake: Select Configure Preset" from the command palette or the CMake extension panel.
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4. Build, Flash to Device, and debug by hitting `F5` or running the `CMake: Debug` command from the command palette.
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## Next Steps
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- For more details about the Slint language, check out the [Slint Language Documentation](slint-reference:).
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- Learn about the [](../types.md) between Slint and C++.
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- Study the [](../api/library_root).
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```{toctree}
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:maxdepth: 2
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:hidden:
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:caption: STMicroelectronics' STM32Cube Ecosystem
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stm32/generic.md
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```
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