slint/docs/builtin_elements.md
2021-01-26 17:31:03 +01:00

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# Builtin Elements
## Common properties
These properties are valid on all visible items
* **`x`** and **`y`** (*length*): the position of the element relative to its parent
* **`width`** and **`height`** (*length*): The size of the element. When set, this overrides the default size.
* **`maximum_width`** and **`maximum_height`** (*length*): The maximum size of an element when used in a layout.
* **`minimum_width`** and **`minimum_height`** (*length*): The minimum size of an element when used in a layout.
* **`col`**, **`row`**, **`colspan`**, **`rowspan`** (*int*): See [`GridLayout`](#gridlayout).
* **`horizontal_stretch`** and **`vertical_stretch`** (*float*): Specify how much relative space these elements are stretching in a layout.
When 0, this means that the elements will not be stretched unless all elements are 0. Builtin widgets have a value of either 0 or 1
## `Window`
Window is the root of what is on the screen
### Properties
* **`title`** (*string*): The window title that is shown in the title bar.
* **`color`** (*color*): The background color of the Rectangle. (default value: depends on the style)
## `Rectangle`
By default, the rectangle is just an empty item that shows nothing. By setting a color or a border
it is then possible to draw a simple rectangle on the screen
When not part of a layout, its width or height defaults to 100% of the parent element when not specified.
### Properties
* **`color`** (*color*): The background color of the Rectangle. (default value: transparent)
* **`border_width`** (*length*): The width of the border. (default value: 0)
* **`border_color`** (*color*): The color of the border. (default value: transparent)
* **`border_radius`** (*length*): The size of the radius. (default value: 0)
### Example
```60
Example := Window {
width: 270px;
height: 100px;
Rectangle {
x: 10px;
y: 10px;
width: 50px;
height: 50px;
color: blue;
}
// Rectangle with a border
Rectangle {
x: 70px;
y: 10px;
width: 50px;
height: 50px;
color: green;
border_width: 2px;
border_color: red;
}
// Transparent Rectangle with a border and a radius
Rectangle {
x: 140px;
y: 10px;
width: 50px;
height: 50px;
border_width: 4px;
border_color: black;
border_radius: 10px;
}
// A radius of width/2 makes it a circle
Rectangle {
x: 210px;
y: 10px;
width: 50px;
height: 50px;
color: yellow;
border_width: 2px;
border_color: blue;
border_radius: width/2;
}
}
```
## `Image`
An Image can be used to represent an image loaded from an image file
### Properties
* **`source`** (*image*): The image to load. In order to reference image, one uses the `img!"..."` macro
which loads the file relative to the directory containing the .60 file.
* **`source-clip-x`**, **`source-clip-y`**, **`source-clip-width`**, **`source-clip-height`** (*int*): properties in source
image coordinates that, when specified, can be used to render only a portion of the specified image.
* **`image-fit`** (*enum*): Specifies how the source image shall be fit into the image element. Possible values are:
* `fill` (default): Scales and stretches the image to fit the width and height of the element.
* `contain`: The source image is scaled to fit into the image element's dimension while preserving the aspect ratio.
### Example
```60
Example := Image {
source: img!"https://sixtyfps.io/resources/logo_scaled.png";
width: 64px;
height: 44px;
}
```
## `Text`
A text simply show the text on the screen
### Properties
* **`text`** (*string*): The actual text.
* **`font_family`** (*string*): The font name
* **`font_size`** (*length*): The font size of the text
* **`font_weight`** (*int*): The weight of the font. The values range from 100 (lightest) to 900 (thickest). 400 is the normal weight.
* **`color`** (*color*): The color of the text (default: transparent)
* **`horizontal_alignment`** (*enum [`TextHorizontalAlignment`](#texthorizontalalignment)*): The horizontal alignment of the text.
* **`vertical_alignment`** (*enum [`TextVerticalAlignment`](#textverticalalignment)*): The vertical alignment of the text.
### Example
```60
Example := Window {
width: 270px;
height: 100px;
Text {
text: "Hello World";
color: red;
}
}
```
## `Path`
FIXME: write docs
When not part of a layout, its width or height defaults to 100% of the parent element when not specified.
## `TouchArea`
The TouchArea control what happens when the zone covered by it is touched or interacted with the mouse.
When not part of a layout, its width or height defaults to 100% of the parent element when not specified.
### Properties
* **`pressed`** (*bool*): Set to true by the TouchArea when the mouse is pressed over it.
* **`has_hover`** (*bool*): Set to true by the TouchArea when the mouse is over it.
* **`mouse_x`**, **`mouse_y`** (*length*): Set by the TouchArea to the position of the mouse within it.
* **`pressed_x`**, **`mouse_y`** (*length*): Set to true by the TouchArea to the position of the
mouse at the moment it was last pressed.
### Callbacks
* **`clicked`**: Emited when the mouse is released
### Example
```60
Example := Window {
width: 200px;
height: 100px;
area := TouchArea {
width: parent.width;
height: parent.height;
clicked => {
rect2.color = #ff0;
}
}
Rectangle {
width: parent.width / 2;
height: parent.height;
color: area.pressed ? blue: red;
}
rect2 := Rectangle {
x: parent.width / 2;
width: parent.width / 2;
height: parent.height;
}
}
```
## `FocusScope`
The FocusScope exposes callback to intercept the pressed key when it has focus.
### Properties
* **`has_focus`** (*bool*): Set to true when item is focused and receives keyboard events.
### Methods
* **`focus()`** Call this function to focus the text input and make it receive future keyboard events.
### Callbacks
* **`key_pressed(KeyEvent) -> EventResult`**: Emited when a key is pressed, the argument is a `KeyEvent` object
* **`key_released(KeyEvent) -> EventResult`**: Emited when a key is released, the argument is a `KeyEvent` object
### Example
```60
Example := Window {
FocusScope {
key-pressed(event) => {
debug(event.text);
if (event.modifiers.control) {
debug("control was pressed during this event");
}
}
}
}
```
## `VerticalLayout` / `HorizontalLayout`
These layouts place their children next to eachother verticaly or horizontally.
The size of elements can either be fixed with the `width` or `height` property, or if they are not set
they will be computed by the layout respecting the minimum and maximum sizes and the strecth factor.
## Properties
* **`spacing`** (*length*): The distance between the elements in the layout.
* **`padding`** (*length*): the padding within the layout.
* **`padding_left`**, **`padding_right`**, **`padding_top`** and **`padding_bottom`** (*length*):
override the padding in specific sides.
* **`alignment`** (*FIXME enum*): Can be one of `stretch`, `center`, `start`, `end`,
`space_between`, `space_around`. Defaults to `stretch`. Matches the CSS flex.
## Example
```60
Foo := Window {
width: 200px;
height: 100px;
HorizontalLayout {
spacing: 5px;
Rectangle { color: red; width: 10px; }
Rectangle { color: blue; minimum-width: 10px; }
Rectangle { color: yellow; horizontal-stretch: 1; }
Rectangle { color: green; horizontal-stretch: 2; }
}
}
```
## `GridLayout`
`GridLayout` places the elements in a grid. `GridLayout` adds properties to each item: `col`, `row`, `colspan`, `rowspan`.
You can control the position of elements with `col` and `row`.
If `col` or `row` is not specified, they are automatically computed such that the item is next to the previous item, in the same row.
Alternatively, the item can be put in a `Row` element.
### Properties
* **`spacing`** (*length*): The distance between the elements in the layout.
* **`padding`** (*length*): the padding within the layout.
* **`padding_left`**, **`padding_right`**, **`padding_top`** and **`padding_bottom`** (*length*):
override the padding in specific sides.
### Examples
This example use the `Row` element
```60
Foo := Window {
width: 200px;
height: 200px;
GridLayout {
spacing: 5px;
Row {
Rectangle { color: red; }
Rectangle { color: blue; }
}
Row {
Rectangle { color: yellow; }
Rectangle { color: green; }
}
}
}
```
This example use the `col` and `row` property
```60
Foo := Window {
width: 200px;
height: 150px;
GridLayout {
Rectangle { color: red; }
Rectangle { color: blue; }
Rectangle { color: yellow; row: 1; }
Rectangle { color: green; }
Rectangle { color: black; col: 2; row: 0; }
}
}
```
## `PathLayout`
FIXME: write docs
## `Flickable`
FIXME: write docs
When not part of a layout, its width or height defaults to 100% of the parent element when not specified.
## `TextInput`
The `TextInput` is a lower-level item that shows text and allows entering text.
When not part of a layout, its width or height defaults to 100% of the parent element when not specified.
### Properties
* **`text`** (*string*): The actual text.
* **`font_family`** (*string*): The font name
* **`font_size`** (*length*): The font size of the text
* **`font_weight`** (*int*): The weight of the font. The values range from 100 (lightest) to 900 (thickest). 400 is the normal weight.
* **`color`** (*color*): The color of the text (default: transparent)
* **`horizontal_alignment`** (enum *[`TextHorizontalAlignment`](#texthorizontalalignment)*): The horizontal alignment of the text.
* **`vertical_alignment`** (enum *[`TextVerticalAlignment`](#textverticalalignment)*): The vertical alignment of the text.
* **`has_focus`** (*bool*): Set to true when item is focused and receives keyboard events.
### Methods
* **`focus()`** Call this function to focus the text input and make it receive future keyboard events.
### Callbacks
* **`accepted()`**: Emited when enter key is pressed
* **`edited()`**: Emited when the text has changed because the user modified it
### Example
```60
Example := Window {
width: 270px;
height: 100px;
TextInput {
text: "Replace me with a name";
}
}
```
## `Clip`
By default, when an item is bigger or outside another item, it is still shown.
But the `Clip` element make sure to clip any children outside of the rectangle bounds
When not part of a layout, its width or height defaults to 100% of the parent element when not specified.
## `PopupWindow`
This allow to show a popup window like a tooltip or a popup menu.
Note: it is not allowed to access properties on element within the popup from outside of the popup
### Methods
* **`show()`** Call this function to show the popup.
### Example
```60
Example := Window {
width: 100px;
height: 100px;
popup := PopupWindow {
Rectangle { height:100%; width: 100%; color: yellow; }
x: 20px; y: 20px; height: 50px; width: 50px;
}
TouchArea {
height:100%; width: 100%;
clicked => { popup.show(); }
}
}
```
# Builtin Structures
## `KeyEvent`
This structure is generated and passed to the key press and release
callbacks of the `FocusScope` element.
### Fields
* **`text`** (*string*): The string representation of the key
* **`modifiers`** (*KeyboardModifiers*): The keyboard modifiers pressed during the event
## `KeyboardModifiers`
This structure is generated as part of `KeyEvent`, to indicate which modifier keys
are pressed during the generation of a key event.
### Fields
* **`control`** (*bool*): True if the control key is pressed. On macOS this corresponds to the command key.
* **`alt`** (*bool*): True if alt key is pressed.
* **`shift`** (*bool*): True if the shift key is pressed.
* **`meta`** (*bool*): True if the windows key is pressed on Windows, or the control key on macOS.
# Builtin Enums
The default value of each enum type is always the first value
## `TextHorizontalAlignment`
This enum describes the different types of alignment of text along the horizontal axis.
### Values
* **`TextHorizontalAlignment.left`**: The text will be aligned with the left edge of the contained box.
* **`TextHorizontalAlignment.center`**: The text will be horizontally centered within the contained box.
* **`TextHorizontalAlignment.right`** The text will be alignt to the right right of the contained box.
## `TextVerticalAlignment`
This enum describes the different types of alignment of text along the vertical axis.
### Values
* **`TextVerticalAlignment.top`**: The text will be aligned to the top of the contained box.
* **`TextVerticalAlignment.center`**: The text will be vertically centered within the contained box.
* **`TextVerticalAlignment.bottom`** The text will be alignt to the bottom of the contained box.
## `EventResult`
This enum describes whether an event was rejected or accepted by an event handler.
* **`EventResult.reject`**: The event is rejected by this event handler and may then be handled by parent item
* **`EventResult.accept`**: The event is accepted and won't be processed further