slint/sixtyfps_runtime/rendering_backends/gl
Simon Hausmann f7dfb030a0 Improve shader setup code
Determine the locations of the uniforms and attributes once instead of on every use.
This makes the code easier to read and faster.
2020-05-20 13:27:07 +02:00
..
buffers.rs GL buffer handling cleanup 2020-05-20 10:50:49 +02:00
build.rs Run the C++ generated component through the GL backend 2020-05-11 15:05:33 +02:00
Cargo.toml Add support for atlas textures in the GL renderer 2020-05-19 20:38:28 +02:00
lib.rs Improve shader setup code 2020-05-20 13:27:07 +02:00
shader.rs Shader code cleanup 2020-05-20 10:50:49 +02:00
text.rs Minor glyph handling cleanup 2020-05-20 11:02:48 +02:00
texture.rs GL texture handling cleanup 2020-05-20 08:52:20 +02:00