Keavon Chambers
3364059e02
Add tooltip documentation to the graphic flattening nodes and string nodes ( #3269 )
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2025-10-07 16:50:18 +02:00
Keavon Chambers
55a64064b0
Make the 'Decompose Rotation' node return degrees not radians; add tooltip documentation to transform nodes ( #3268 )
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Make the 'Decompose Rotation' node return degrees not radians, and add tooltip documentation to transformation nodes
2025-10-07 09:36:35 +00:00
Keavon Chambers
91b08f4b4f
Add tooltip documentation for animation-focused nodes ( #3267 )
2025-10-07 07:00:27 +00:00
Keavon Chambers
fc9afce504
Add tooltip documentation for blending-focused nodes ( #3266 )
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2025-10-07 00:23:50 +00:00
Keavon Chambers
6c033a2cd6
Tidy up tooltip documentation for several assorted nodes ( #3265 )
2025-10-07 01:28:03 +02:00
Dennis Kobert
ffc74273cc
Implement Convert trait to convert between CPU and GPU images ( #3194 )
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* Add upload texture trait
* Make convert trait use explicit converter
* Add gpu texture download implementation
* Add footprint to convert trait
* Cleanup texture upload / download
* Download wgpu textures aligned
* abstract texture download into converter helper
* rename module
not only doing uploads anymore
conversion looks like a ok name
* Remove into_iter call and intermediate vector allocation
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Co-authored-by: Timon Schelling <me@timon.zip>
2025-09-26 14:30:01 +02:00
Dennis Kobert
4e47b5db93
Restructure gcore/text module and fix memory leak ( #3221 )
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* Restructure gcore/text module and fix memory leak
* Remove unused import
* Fix default font fallback causing wrong caching and rename to TextContext
* Upgrade demo art
2025-09-25 15:29:07 +02:00
Salman Abuhaimed
edc018d7b4
Fix Text node regression where font styles within a family are not being applied ( #3186 )
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Fix text node styles not being applied
2025-09-18 19:11:50 -07:00
Keavon Chambers
9d15e56ce1
Fix and clean up typing-related flaws with the Math category of nodes
2025-09-18 16:37:01 -07:00
Keavon Chambers
7e3ab78ea4
Fix more flaws with 'Transform' node rad-to-deg migration; make 'Tangent on Path' also use degrees by default
2025-09-18 14:09:10 -07:00
Keavon Chambers
4662cbbbc1
Make the 'Count Elements' and 'String Length' nodes return f64 for consistency with 'Instance Index'
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2025-09-16 16:08:03 -07:00
Dennis Kobert
e4d2805115
Add workaround for cache context nullification breaking nested loop indexes ( #3178 )
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* Disable caching for the instance repeat etc. nodes
* Add usize implementation for caching and monitor nodes
* Change return type of instance index node back to f64
* Cleanup while loop
* Remove stray usize changes
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-16 21:59:43 +00:00
Dennis Kobert
390ce023ea
Fix regression when rotating a group, resulting in an incorrect transform cage bounding box ( #3184 )
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Revert "Reuse click target bounding boxes for document bounds"
This reverts commit d9e8a71cd0 .
2025-09-16 13:41:44 -07:00
Salman Abuhaimed
3cc2aa8d89
Fix text node thread locals not being updated ( #3173 )
2025-09-13 11:33:00 +00:00
Dennis Kobert
5836416632
Optimize editor performance for node selection, click target bounds, and batched messages ( #3162 )
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* Don't clone messages during batch processing
* Improve selected nodes perf and memoize network hash computation
* Reuse click target bounding boxes for document bounds
* Early terminate computing the connected count
* Cleanup
2025-09-11 10:08:26 +00:00
Adam Gerhant
332088bce1
Make the Transform node use angles in degrees instead of radians for Rotation and Skew ( #3160 )
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* Make the Transform node use degrees not radians
* Migration script
* Migrate skew value input to store degrees
* Add comments
* Fix migrations to account for the old deprecated "Pivot" parameter
* Fix tooling interactions with degrees-based transforms
* Upgrade demo art
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-11 00:19:10 +00:00
Keavon Chambers
22aa8c1264
Update UI widget designs to improve color consistency and add a narrow height mode
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2025-09-08 21:48:22 -07:00
0SlowPoke0
485152bf8d
Add "Spiral" to the Shape tool and as a new node ( #2803 )
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* made spiral node
* number of turns in decimal and arc-angle implementation
* logarithmic spiral
* unified log and arc spiral into spiral node
* add spiral shape in shape tool
* fix min value and degree unit
* make it compile
* updated the api
* changed the function_name
* [/] to update the turns widget in shape tool
* Code review
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-08 14:37:43 -07:00
Priyanshu
c384175910
Improve stability of the 'Sample Points' node ( #3119 )
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improve perimeter calculation of the path bezier segments when it is very close to linear bezier curve
Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-08 04:20:46 +00:00
0SlowPoke0
3e50d177b7
Add "Grid" to the Shape tool along with row/column gizmos ( #2921 )
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* integrated grid shape in shape-tool
* add overlays,detection,transform for gizmo
* fix compile issues
* handle negative correctly,fix undo redo and abort
* fix missed merge conflicts
* fixed mouse cursor,correctly translatiing
* cleanup
* fix click-target area inside rect and spacing
* add 10px closer to gizmo line
* resolved conflicts
* Code review
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-07 17:53:37 -07:00
Keavon Chambers
a2c0693038
Fix most known issues with migrations failing to open documents from the past year ( #3148 )
2025-09-07 11:10:03 -07:00
Firestar99
f12b4da549
Shaders: add BufferStruct to support bool and enums ( #3109 )
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* node-macro: modernize `node` macro
* node-macro: add `CrateIdent` struct containing resolved crate paths
* shaders: add trait `BufferStruct` and derive macro
* shaders: `gamma_correction` and `channel_mixer` gpu nodes
* shaders: `selective_color` gpu node
* shaders: `brightness_contrast_classic` gpu node
* shaders: append GPU to display name
* node-macro: fixup doc links
* shaders: consistently append " GPU" to all shader node names
2025-09-05 16:32:41 +00:00
Dennis Kobert
acd7ba38cc
Graphene: Fine-grained context caching ( #2500 )
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* RFC: Fine Grained Context Caching
* Fix typos
* Fix label
* Add description of inject traits
* Explicitly support context modification
* Start implementation of context invalidation
* Add inject trait variants
* Route Extract / Inject traits to the proto nodes
* Implement context dependency analysis
* Implement context modification node insertion
* Fix erronous force graph run message
* Fix Extract* Inject* annotations in the nodes
* Require Hash implementation for VarArgs
* Fix nullification node insertion
* Cross of done items unresolved questions section
* Update Cargo.lock
* Fix context features propagation
* Update demo artwork
* Remove BondlessFootprint and FreezeRealTime nodes
* Fix migration
* Add migrations for adding context features to old networks
* Always update real time regardless of animation state
* Cargo fmt
* Fix tests
* Readd sed command to hopefully fix profile result parsing
* Add debug output to profiling pr
* Use new totals instead of summaries for for iai results
* Even more debugging
* Use correct debug metrics (hopefully)
* Add more MemoNode implementations
* Add context features annotation to shader node macro
* Cleanup
* Time -> RealTime
* Code review
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-09-05 11:44:26 +00:00
Firestar99
5d441c2e18
Shaders: runtime and shader node codegen ( #2985 )
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* shader-rt: initial
* shader-rt: fix recursion when generating shader node
* shader-rt: replace gpu node's args and ret types with `Raster<GPU>`
* shader-rt: properly cfg out the gpu node
* shader-rt: fix `impl Context` in the wrong places
* shader-rt: disable gpu blend node, needs two images
* shader-rt: connect shader runtime
* shader-rt: pass WgpuExecutor by reference
* shader-rt: correct bindings with derpy arg buffer
* shader-rt: manual pipeline layout, fixing errors when bindings got DCE'd
* shader-rt: correct RT format, working invert gpu node
* shader-rt: cleanup codegen with common sym struct
* shader-rt: correct arg buffer handling
* shader-nodes feature: put shader nodes behind feature gate
* shader-nodes feature: rename any `gpu_node` to `shader-node`
* shaders-rt: fix wgpu label name
* shaders-rt: explain fullscreen_vertex coordinates with a drawing
2025-09-05 08:33:53 +02:00
Keavon Chambers
29684dde45
Update Rust dependencies ( #3112 )
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* Update Rust dependencies
* Bump versions
* Try older ctor
2025-08-30 20:06:56 -07:00
Adam Gerhant
f1a1275601
Add support for adding/removing a graph's primary imports/exports separately from the secondary ( #3089 )
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* Primary Import/Export
* Primary Import/Export
* Complete import exports
* Final changes
* Improve line width
* Code review
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-29 20:57:15 +00:00
Priyanshu
9987112cc9
New node: 'Separate Subpaths' to break subpaths into individual vector table rows ( #3069 )
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* impl separate paths node
* rename
* refactor
* Rename nodes 'Split Segments' -> 'Cut Segments' and 'Split Path' -> 'Cut Path'
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-28 06:07:09 +00:00
Priyanshu
57853f755b
Fix box selection regression where only intersected, not contained, objects get selected ( #3093 )
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* fix insideness checking
* fix selection insideness checking
* Revert changes to comments
* Revert unneed rename
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-27 21:22:13 +00:00
Firestar99
a744499f4f
Shaders: more graster-nodes no-std fixups ( #3090 )
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* gcore-shaders: fix missing `num-traits/libm` features
* graster-nodes: fix missing cfg on use statements
* shaders: use unchecked Color constructors
* graster-nodes: remove async from shader nodes not needing it
* gcore-shaders: remove explicit fn pointer
* graster-nodes: make kurbo std-only
* graster-nodes: replace glam reexport with normal dep
* gcore: impl Display for ProtoNodeIdentifier
* unify glam workspace dep
2025-08-26 18:25:05 +00:00
Dennis Kobert
d9cbf975ff
Deprecate automatic composition ( #3088 )
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* Make manual_compositon non optional and rename to call_argument
* Fix clippy warnings
* Remove automatic composition compiler infrastructure
* Implement document migration
* Fix tests
* Fix compilation on web
* Fix doble number test
* Remove extra parens
* Cleanup
* Update demo artwork
* Remove last compose node mention
* Remove last mention of manual composition
2025-08-24 08:34:59 +00:00
Dennis Kobert
bb364c92ad
Fix automatic Into node insertion ( #3087 )
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Fix automatic into node insertion
2025-08-23 18:21:54 +02:00
Dennis Kobert
354bf93364
Store document node inputs in Arc to reduce memory consumption ( #3086 )
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Store values in memo hash contanier in arc
2025-08-23 17:24:41 +02:00
Dennis Kobert
7377871106
Fix clippy warnings ( #3085 )
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* Run clippy fix
* Clippy v2
* Make const item static
* Cargo fmt
2025-08-23 11:45:47 +02:00
Dennis Kobert
7c30f6168b
Improve snapping performance ( #3067 )
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* Use lyon_geom for intersection calculation of bezier segments
* Implement approximate nearest point calculation and loosen bounding boxes
* Add algorithm explanation
* Update editor/src/messages/tool/common_functionality/snapping/layer_snapper.rs
Co-authored-by: Keavon Chambers <keavon@keavon.com>
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-20 10:47:58 +02:00
mTvare
5ed45ead6f
Fix click target not extending to correct limit for aligned strokes ( #3065 )
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Fixes #3047
2025-08-18 12:30:57 -07:00
Firestar99
0a53eae4e0
Remove unused cargo dependencies ( #3063 )
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* cargo shear
* fix warnings on master
* fix docs needing dev-dependency
2025-08-18 11:26:44 -07:00
Adesh Gupta
52174fa4c2
Remap Path tool point sliding to G G ( #2913 )
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* Feat: Point sliding on G G
* Code cleanup
* Fix gg sliding behaviour
* Fix build after merge conflict resolution
* Fix slide point and add hints
* Fix history in segment insertion
* Code review
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-17 03:39:38 +00:00
Keavon Chambers
3bcec37493
Remove the deprecated/archived Bezier-rs library from the repo ( #3058 )
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Remove the Bezier-rs library from the repo
2025-08-16 17:29:00 -07:00
Priyanshu
d22b2ca927
Refactor the Centroid node and Subpath struct and methods to use Kurbo, eliminating all remaining usages of Bezier-rs ( #3036 )
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* define Subpath struct in gcore and refactor node-graph
* Refactor few methods
* refactoring worked!
* refactor centoid area and length
* remove unused
* cleanup
* fix pathseg_points function
* fix tranforming segments
* fix segment intersection
* refactor to_path_segments fn in gpath-bool crate
* refactor gcraft
* add bezier-rs dep
* Code review the editor directory
* use path-bool for solving roots
* Code review
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-16 13:39:25 -07:00
Keavon Chambers
bdc029c692
Add Table<Gradient> as a graphical type ( #3051 )
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2025-08-13 01:42:51 -07:00
Keavon Chambers
1b351aca76
Replace the Color type with Table<Color> everywhere ( #3048 )
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2025-08-12 00:38:23 -07:00
Keavon Chambers
2f4aef34e5
Add Table<Color> as a graphical type ( #3033 )
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* Reduce code duplication in bounding box impls on Table
* Working Table<Color> rendering in the graph
* Implement color and fix other rendering with Vello and polish
2025-08-10 01:34:33 -07:00
Priyanshu
b1f2cf706e
Refactor the node graph UI wires to render using Kurbo ( #2994 )
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* impl function to check bezpath insideness
* refactor network interface wires to use kurbo
* refactor
* refactor
* fix adding MoveTo instead of LineTo to the grid aligned wire bezpath
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Co-authored-by: Keavon Chambers <keavon@keavon.com>
2025-08-06 02:17:00 -07:00
Keavon Chambers
0f638314dc
Rename the Group type to Graphic everywhere ( #3009 )
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2025-08-05 20:55:15 -07:00
Keavon Chambers
2e1396462c
Eliminate bare Graphic and Artboard graph data by making Merge and Artboard nodes internally use tables ( #2996 )
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* Eliminate bare Graphic and Artboard graph data by making Merge and Artboard nodes internally use tables
* Make the Extend node user-facing
2025-08-05 02:24:12 -07:00
Keavon Chambers
4b11dced48
Make Table<T> implement the IntoIterator trait
2025-08-04 15:20:48 -07:00
Keavon Chambers
c98477d8ed
Rename graphic subtypes to remove their "data" and "group" suffixes ( #2990 )
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* Rename VectorData to Vector
* Rename other VectorData* types to Vector*
* Move assorted data types out of vector_data.rs into misc.rs
* Rename vector_data.rs to vector_types.rs and remove the vector_types module folder
* Rename other references to "vector data"
* Remove label widgets for raster/vector/group to use "-" instead
* Rename RasterData to Raster
* Rename GraphicGroup to Group
* Fix migrations and rename graphic_element.rs -> graphic.rs
* Rename TaggedValue::ArtboardGroup -> TaggedValue::Artboard
2025-08-04 04:53:25 -07:00
Keavon Chambers
5637f01845
Rename GraphicElement -> Graphic and trait GraphicElementRendered -> Render ( #2987 )
2025-08-03 16:15:02 -07:00
Keavon Chambers
a0ce56d9b6
Rename Instances<T> to Table<T> and the "instance" terminology to "TableRow" and "element" ( #2981 )
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* Instances -> Table
* instances.rs -> table.rs
* Rename occurrances of the word "instances"
* .instance -> .element
* Instance* -> TableRow*
* Rename Table and TableRow methods to not say "instance"
* Remove presumed unused serde defaults now that tables default to length 0 not 1
* Rename occurences of the word "instance"
* Un-alias the RasterDataTable<Storage>, VectorDataTable, GraphicGroupTable, ArtboardGroupTable typedefs
* Move artboard type and node code out of graphic_element.rs to a new artboard.rs
* Organize the TaggedValues
* Fix tests
* Fix prior regression with Image Value node not upgrading
2025-08-03 04:12:18 -07:00
Timon
67123f55dc
Use target family insted of target arch ( #2975 )
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* Replace cfg target_arch wasm32 with target_family wasm
* Fix warnings in test builds from previous pr
2025-08-03 10:28:53 +00:00