Implement Infrastructuro to reuse the previous evaluation of the
node graph to blend the new stroke with instead of drawing the
entire trace from scratch.
This does not transition to a blending based approach because that still
caused regressions but allows the brush node to work with input data
natively.
Test Plan:
- Use the brush tool in the editor and check for regressions
- Evaluate the performance
Reviewers: Keavon
Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1190
Add the node path to the document node and carry that over to the proto
nodes which are generated from that.
This pr also adds a compiler pass to assign the paths based on the
hierarchical structure of the nodegraph.
Test Plan: - Run units tests which check the path propagation works
Reviewers: Keavon
Reviewed By: Keavon
Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1181
* Initial work towards text to node
* Add the text generate node
* Implement live edit
* Fix merge error
* Cleanup text tool
* Implement text
* Fix transforms
* Fix broken image frame
* Double click to edit text
* Fix rendering text on load
* Moving whilst editing
* Better text properties
* Prevent changing vector when there is a Text node
* Push node api
* Use node fn macro
* Stable ids
* Image module as a seperate file
* Explain check for "Input Frame" node
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Adds a `serialize` function on Node which can be implemented by nodes to
allow introspecting their content. This pr also adds a Monitor Node that
always caches the last value it was evaluated with.
Test Plan: -
Reviewers: 0HyperCube
Reviewed By: 0HyperCube
Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1165
Split function into smaller non-inlinable ones
this fixes the issue that rust creates too many wasm locals in non-optimized
builds. That lead to a compile error in such builds.
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add the Channel Mixer node
* Fix NodeIdentifier not found in Registry
* Add radio toggle for red/green/blue
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Add image segmentation node
This is a node which receives as input:
- An image.
- A mask, which consists of colors that define the image segments.
Each unique color in the mask defines an area where a segmen resides.
The node generates a `Vec<ImageFrame>` where the length of the result
is the number of unique colors in the mask.
Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>
* Add the Index node for image segments
Since the output of the image segmentation node is a `Vec<ImageFrame>`,
we want a way to access the segments individually. The Index node receives
a `Vec<ImageFrame>` as input and an index, and returns the image found
at that index in the vec.
Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>
* Integrate the image segmentation and index nodes into the editor
Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>
* Initialize the input of the index node with an empty image frame
Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>
* Don't expose the parameter for the index node
Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>
* Don't crash the editor when the number of segments exceeds the accepted limit
Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>
* Print a warning in the console when the number of segments exceeds the accepted limit
Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>
* Add a few more checks so that the editor doesn't crash on invalid input
Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>
* Replace the tagged value for the index node
Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>
* Fix merge conflicts
---------
Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Migrate Nodes to use RasterMut + Samplable
* Add Pixel trait to include serialization
* Implement traits for Color and propagate new generics
* Always convert to linear color when loading images
* Take the transform of the ImageFrame into account when blending
The implementation computes the axis-aligned bounding box after we transform
the corners of the source image, and then iterates through that box
and computes the inverse of the affine transform of the source image.
The samples are taken based on the u/v coordinates, so that the differences
in size/aspect ratio between the images don't matter.
This makes for a much simpler implementation, and gives us the flexibility
to add different filtering methods in the future, for example.
Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>
* Name the parameters for the blend node properly
This avoids confusion between which one of the images is the `source`
image and which one is the `destination`.
Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>
* Remove rendundant computation for u/v coordinates
Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>
* Rewrite the sampling/clamping logic
* Add image frame transform node
* Move transform node to transform module
* Fix a few issues with our transformation logic
* Fix math + do cleanup
---------
Signed-off-by: Ică Alexandru-Gabriel <alexandru@seyhanlee.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Update GPU and quantization to new node system
Squashed commit of the following:
commit 3b69bdafed79f0bb1279609537a8eeead3f06830
Author: Dennis Kobert <dennis@kobert.dev>
Date: Sun Mar 5 11:37:17 2023 +0100
Disable dev tools by default
commit dbbbedd68e48d1162442574ad8877c9922d40e4a
Merge: b1018eb5 a8f6e11e
Author: Dennis Kobert <dennis@kobert.dev>
Date: Sun Mar 5 10:45:00 2023 +0100
Merge branch 'vite' into tauri-restructure-lite
commit b1018eb5ee56c2d23f9d5a4f034608ec684bd746
Merge: 3195833e 0512cb24
Author: Dennis Kobert <dennis@kobert.dev>
Date: Fri Mar 3 17:06:21 2023 +0100
Merge branch 'master' into tauri-restructure-lite
commit 3195833e4088a4ed7984955c72617b27b7e39bfc
Author: Dennis Kobert <dennis@kobert.dev>
Date: Fri Mar 3 17:06:02 2023 +0100
Bump number of samples
commit 3e57e1e3280759cf4f75726635e31d2b8e9387f9
Author: Dennis Kobert <dennis@kobert.dev>
Date: Fri Mar 3 16:55:52 2023 +0100
Move part of quantization code to gcore
commit 10c15b0bc6ffb51e2bf2d94cd4eb0e24d761fb6f
Merge: 2b3db45a 8fe8896c
Author: Dennis Kobert <dennis@kobert.dev>
Date: Fri Mar 3 14:28:56 2023 +0100
Merge remote-tracking branch 'origin/master' into tauri-restructure-lite
commit 2b3db45aee44a20660f0b1204666bb81e5a7e4b6
Author: Dennis Kobert <dennis@kobert.dev>
Date: Fri Mar 3 14:17:11 2023 +0100
Fix types in node registry
commit 9122f35c0ba9a86255709680d744a48d3c7dcac4
Merge: 26eefc43 2cf4ee0f
Author: Dennis Kobert <dennis@kobert.dev>
Date: Fri Mar 3 01:04:55 2023 +0100
Merge remote-tracking branch 'origin/master' into tauri-restructure-lite
commit 26eefc437eaad873f8d38fdb1fae0a1e3ec189e4
Author: Dennis Kobert <dennis@kobert.dev>
Date: Thu Mar 2 23:05:53 2023 +0100
Add Quantize node to document_node_types
commit 3f7606a91329200b2c025010d4a0cffee840a11c
Author: Dennis Kobert <dennis@kobert.dev>
Date: Thu Mar 2 17:47:51 2023 +0100
Add quantization nodes to node registry
commit 22d8e477ef79eef5b57b1dc9805e41bbf81cae43
Author: Dennis Kobert <dennis@kobert.dev>
Date: Thu Mar 2 17:13:28 2023 +0100
Introduce scopes (#1053)
* Implement let binding
* Add lambda inputs
* Fix tests
* Fix proto network formatting
* Generate a template Scoped network by default
* Add comment to explain the lambda parameter
* Move binding wrapping out of the template
* Fix errors cause by image frames
commit 9e0c29d92a164d4a4063e93480e1e289ef5243fe
Author: Alexandru Ică <alexandru@seyhanlee.com>
Date: Thu Mar 2 15:55:10 2023 +0200
Make use of ImageFrame in the node system more extensively (#1055) (#1062)
Make the node system use ImageFrame more extensively (#1055)
commit 5912ef9a1a807917eeb90c1f4835bd8a5de9c821
Author: Dennis Kobert <dennis@kobert.dev>
Date: Wed Mar 1 16:15:21 2023 +0100
Split quantization into multiple nodes
commit 285d7b76c176b3e2679ea24eecb38ef867a79f3b
Author: Dennis Kobert <dennis@kobert.dev>
Date: Mon Feb 27 12:35:57 2023 +0100
Fix gpu support
commit e0b6327eebba8caf7545c4fedc6670abc4c3652e
Author: Dennis Kobert <dennis@kobert.dev>
Date: Thu Feb 16 22:08:53 2023 +0100
Don't watch frontend files when using tauri
commit 58ae146f6da935cfd37afbd25e1c331b615252da
Author: Dennis Kobert <dennis@kobert.dev>
Date: Thu Feb 16 21:48:54 2023 +0100
Migrate vue code base to vite
commit f996390cc312618a60f98ccb9cd515f1bae5006d
Author: Dennis Kobert <dennis@kobert.dev>
Date: Thu Feb 16 19:34:33 2023 +0100
Start migrating vue to use vite
commit 29d752f47cfd1c74ee51fac6f3d75557a378471c
Author: Dennis Kobert <dennis@kobert.dev>
Date: Thu Feb 16 19:00:53 2023 +0100
Kill cargo watch process automatically
commit 4d1c76b07acadbf609dbab7d57d9a7769b81d4b5
Author: Dennis Kobert <dennis@kobert.dev>
Date: Thu Feb 16 17:37:27 2023 +0100
Start playing around with vite infrastructure
commit 8494f5e9227aa433fd5ca75b268a6a96b2706b36
Author: Locria Cyber <74560659+locriacyber@users.noreply.github.com>
Date: Thu Jan 19 18:40:46 2023 +0000
Fix import style and eslint rules
commit 92490f7774a7351bb40091bcec78f79c28704768
Author: Locria Cyber <74560659+locriacyber@users.noreply.github.com>
Date: Thu Jan 19 18:25:09 2023 +0000
Fix icons
commit dc67821abad87f8ff780b12ae96668af2f7bb355
Author: Locria Cyber <74560659+locriacyber@users.noreply.github.com>
Date: Thu Jan 19 18:20:48 2023 +0000
Add license generator with rollup
commit 441e339d31b76dac4f91321d39a39900b5a79bc1
Author: Locria Cyber <74560659+locriacyber@users.noreply.github.com>
Date: Thu Jan 19 18:14:22 2023 +0000
Use eslint --fix to fix TS-in-svelte type imports. Now it compiles.
commit 2e847d339e7dcd51ed4c4677ed337c1e20636724
Author: Locria Cyber <74560659+locriacyber@users.noreply.github.com>
Date: Thu Jan 19 17:31:49 2023 +0000
Remove webpack and plugins
commit 3adab1b7f40ff17b91163e7ca47a403ef3c02fbc
Author: Dennis Kobert <dennis@kobert.dev>
Date: Thu Mar 2 16:10:19 2023 +0100
Fix errors cause by image frames
commit 4e5f838995e213b4696225a473b9c56c0084e7a8
Author: Alexandru Ică <alexandru@seyhanlee.com>
Date: Thu Mar 2 15:55:10 2023 +0200
Make use of ImageFrame in the node system more extensively (#1055) (#1062)
Make the node system use ImageFrame more extensively (#1055)
commit 1d4b0e29c693a53c068f1a30f0e857a9c1a59587
Author: Dennis Kobert <dennis@kobert.dev>
Date: Wed Mar 1 15:13:51 2023 +0100
Update node graph guide readme with new syntax (#1061)
commit 6735d8c61f5709e22d2b22abd037bab417e868d6
Author: Rob Nadal <Robnadal44@gmail.com>
Date: Tue Feb 28 18:59:06 2023 -0500
Bezier-rs: Add function to smoothly join bezier curves (#1037)
* Added bezier join
* Stylistic changes per review
commit cd1d7aa7fbcce39fbbf7762d131ee16ad9cb46dd
Author: Dennis Kobert <dennis@kobert.dev>
Date: Wed Feb 22 23:42:32 2023 +0100
Implement let binding
Add lambda inputs
Fix tests
Fix proto network formatting
Generate a template Scoped network by default
Add comment to explain the lambda parameter
Move binding wrapping out of the template
* Update package-lock.json
* Regenerate package-lock.json and fix lint errors
* Readd git keep dir
* Revert change to panic.ts
* Fix clippy warnings
* Apply code review
* Clean up node_registry
* Fix test / spriv -> spirv typos
* Implement let binding
* Add lambda inputs
* Fix tests
* Fix proto network formatting
* Generate a template Scoped network by default
* Add comment to explain the lambda parameter
* Move binding wrapping out of the template
* Fix errors cause by image frames
* Add Blend node
* Add more implementations
Currently, known buggy implementations:
* Color Burn
* Saturation
Opacity is currently achieved by linear interpolation, this will be changed as soon as all filters are implemented.
* Add more implementations
Currently, known incorrect implementations:
* Color Burn
* Saturation
Not yet Tested:
* Linear Burn
* Linear Dodge
* Vivid Light
* Linear Light
* Pin Light
* Hard Mix
* Subtract
* Divide
Opacity is currently achieved by linear interpolation, this will be changed as soon as all filters are implemented.
* Cleanup
* Removed Unused Code
* Fixed Clamping Issue
* Fixed Inverted Opacity
* Moved Opacity Calculation from individual Blend Functions into 'blend_node' function
* Fix 'Color Burn' blend mode
Currently, known incorrect implementations:
* Saturation
Not yet Tested:
* Linear Burn
* Darker Color
* Linear Dodge
* Lighter Color
* Vivid Light
* Linear Light
* Pin Light
* Hard Mix
* Subtract
* Divide
Opacity is currently achieved by linear interpolation, this will be changed as soon as all filters are implemented.
* Fix 'Saturation' blend mode
Currently, known incorrect implementations:
* None :D
Not yet Tested:
* Linear Burn
* Darker Color
* Linear Dodge
* Lighter Color
* Vivid Light
* Linear Light
* Pin Light
* Hard Mix
* Subtract
* Divide
Opacity is currently achieved by linear interpolation, this will be changed as soon as all filters are implemented.
* Final Cleanups
* Add proper Inputs
* cargo fmt
* Add test for doubling number
* Display implementation for ProtoNetwork
* Switch top and bottom
* Add input types for blend image node
* Fix test
---------
Co-authored-by: 0hypercube <0hypercube@gmail.com>
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
* Multiple node outputs
* Add new nodes
* gcore use std by default to allow for testing
* Allow multiple node outputs
* Multiple outputs to frontend
* Add ImageFrameNode to node registry
* Minor cleanup
* Basic transform implementation
* Add some logging to image encoding
* Fix ImageFrameNode
* Add transform input to Imaginate node (#1014)
* Add transform input to imaginate node
* Force the resolution to be edited with no transform
* Add transform to imaginate generation
* Fix compilation
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Add labels to node outputs
* Fix seed; disable mask when transform is disconnected; add Imaginate tooltips
* Rename 'Input Multiple' node to 'Input'
* Code review
* Replicate to Svelte
* Show only the primary input chain in the Properties panel
---------
Co-authored-by: Dennis Kobert <dennis@kobert.dev>
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Generate stable node ids
* checkpoint
* Implement borrow tree
* Add eval function on borrow tree
* Refactor Node trait to fix lifetime issues
* Compiler infinite loop
* Impl compose pair
* Transition to double lifetime on trait
* Change node trait to use a generic arg for the input
* Start adapting node_macro
* Migrate more nodes to new macro
* Fix raster tests
* Port vector nodes
* Make Node trait object safe
* Fix FlatMapResultNode
* Translate most of gstd
* Fix DowncastBothNode
* Refactor node trait once again to allow for HRTB for type erased nodes
* Start working on type erased nodes
* Try getting DowncastBothNode to work
* Introduce Upcasting node + work on BorrowTree
* Make enough 'static to get the code to compile
* Transition DynamicExecutor to use borrow tree
* Make Compose Node use HRTB's
* Fix MapResultNode
* Disable blur test
* Add workaround for Composing type erased nodes
* Convert more nodes in the node_registry
* Convert more of the node_registry
* Add update tree fn and hook up to frontend
* Fix blur node
* Implement CacheNode
* Make frontend use graph compiler
* Fix document_node_types type declaration for most nodes
* Remove unused imports
* Move comment down
* Reuse nodes via borrow tree
* Deprecate trait based value in favor of TaggedValue
* Remove unsafe code in buffer creation
* Fix blur node
* Fix stable node id generation
* Fix types for Image adjustment document nodes
* Fix Imaginate Node
* Remove unused imports
* Remove log
* Fix off by one error
* Remove macro generated imaginate node entry
* Create parameterized add node
* Fix test case
* Remove link from layer_panel.rs
* Fix formatting