Simon Hausmann
d3c6ae5c81
Prepare for cleaner separation between window and event loop, part 3
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Make run_event_loop a standalone function that takes a mainwindow
parameter. This is in preparation for running with multiple windows.
2020-06-16 11:06:45 +02:00
Simon Hausmann
4b1f50a452
Prepare for cleaner separation between window and event loop, part 2
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Move the event loop member out of MainWindow.
2020-06-16 11:03:52 +02:00
Simon Hausmann
91e7107f9e
Prepare for cleaner separation between window and event loop, part 1
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Move the rendering preparation, actual rendering and input processing
callbacks into standalone functions. They don't
really need to be variable parameters.
2020-06-16 11:03:49 +02:00
Simon Hausmann
0aa4d85c92
Start with data structures for animations, with a duration and basic controls
2020-06-15 18:02:23 +02:00
Olivier Goffart
e9b75d30b7
Add a bunch of deny(unsafe_code)
2020-06-12 21:04:27 +02:00
Olivier Goffart
95f63795d5
Gate the corelib::rtti module on the rtti feature
2020-06-12 21:04:27 +02:00
Olivier Goffart
30b201d946
Reduce the use of unsafe in corelib and in the rust backend
2020-06-12 19:03:15 +02:00
Olivier Goffart
907bea3d3b
Layout for rust
2020-06-10 19:41:24 +02:00
Olivier Goffart
96a372e45d
Grid layout in the interpreter
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current imploementation is just a prototype
2020-06-10 19:40:47 +02:00
Olivier Goffart
89968e0722
Add a Slice type which can be used in FFI
2020-06-10 14:23:57 +02:00
Simon Hausmann
5bae6e01a5
Prepare for the ability to embed image data
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The Image's source property used to be a string. Now it is a Resource
enum, which can either be None or an absolute file path to the image on
disk. This also replaces the internal Image type.
The compiler internally resolves the img bang expression to a resource
reference, which shall remain just an absolute path. For now the target
generator passes that through, but in the future the target generator
may choose a target specific way of embedding the data and thus
generating a different Resource type in the final code (through
compile_expression in the cpp and rust generator).
The C++ binding is a bit messy as cbindgen doesn't really support
exporting enums that can be constructed on the C++ side. So instead we
use cbindgen to merely export the type internally and only use the tag
from it then. The public API is then a custom Resource type that is
meant to be binary compatible.
2020-06-09 22:54:29 +02:00
Olivier Goffart
34931e58c0
Polishing of the documentation
2020-06-08 17:57:18 +02:00
Olivier Goffart
4b7f8e2d04
Fix building of corelib for wasm
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Wasm does not have the run_return function, so use the trick with
scoped_tls to have non-static functions
2020-06-08 09:22:38 +02:00
Olivier Goffart
9fc60e104f
Add another way to load .60 files from a build script
2020-06-05 13:45:38 +02:00
Olivier Goffart
7b8df5ca9d
Use interior mutability for the cache
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So we do not need a mutable reference to the Component
2020-06-04 14:03:30 +02:00
Olivier Goffart
e4366efb67
Do not require the component to be static to show a window
2020-06-04 13:44:40 +02:00
Olivier Goffart
a883da3281
WIP: Use a macro to generate the RTTI
2020-05-30 15:01:50 +02:00
Simon Hausmann
c4dd857e0d
Add an evaluation context to property evaluations
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The context is not used yet or passed on to the binding closure.
2020-05-28 09:20:11 +02:00
Simon Hausmann
bcc6c6a60a
Move Color and RenderingPrimitive into abi::datastructures
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This paves the way to replace RenderingInfo.
2020-05-22 16:07:06 +02:00
Simon Hausmann
230870a292
Style cleanup
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Remove some where clauses that leads to less verbose signatures. Also
use impl FnFoo, which is shorter as well.
2020-05-22 16:07:06 +02:00
Simon Hausmann
d48faf711f
Update cached rendering data only when there are changes
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This introduces a separate rendering preparation step in the main
window. As a consequence, the component becomes a parameter and the
graphicstest example can't use the main window anymore.
The decision whether a new low-level primitive needs to be created or
not is made by comparing the last RenderingPrimitive against the new
one.
On the upside, this means that property changes are now reflected in the
graphics.
2020-05-22 16:07:06 +02:00
Olivier Goffart
83d206ea39
runtime: Add a Signal class
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Not very functional yet
2020-05-20 16:13:04 +02:00
Olivier Goffart
94c58dc1c4
Add an mouse handler for the TouchArea
2020-05-20 12:03:36 +02:00
Olivier Goffart
cdeb3a4312
Import of a basic property system
2020-05-19 12:47:52 +02:00
Olivier Goffart
25bf149e13
Add a shared string that can be used in properties
2020-05-18 17:09:40 +02:00
Olivier Goffart
4988fcb543
More fix to use vtable for component. All rust code compiles
2020-05-18 11:06:31 +02:00
Olivier Goffart
686f4c9591
More work on the vtable macro to adapt the Component
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This does not work yet
2020-05-18 11:04:54 +02:00
Olivier Goffart
4b19818f6c
WIP: port Component to vtable
2020-05-18 11:04:54 +02:00
Simon Hausmann
6110e4952d
Move item rendering related code into a separate module
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.. and keep less code in the central lib.rs.
2020-05-13 10:55:13 +02:00
Simon Hausmann
3142883ca8
Render the contents of image elements
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The source property is a path relative to the path of the executable.
That is still rather inconvenient. It would be more convenient to make
it relative to the source file, but the corresponding proc-macro span
source_file() accessor is not public/stable.
Perhaps there's a way of doing this also through the generated code and
std::file!().
2020-05-13 10:27:09 +02:00
Simon Hausmann
e144e885e1
Generalize the offset state in the rendering loop
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Using a transform allows for additional properties such as scale and rotation
later.
2020-05-13 08:17:30 +02:00
Simon Hausmann
6ba90975b8
Further cleanup of the internal run_event_loop
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Let the callback take a frame and that's it. Then the caller can take
care of presenting it, etc.
2020-05-12 22:16:04 +02:00
Simon Hausmann
5117452e94
Remove TODO comment fixed by previous commit
2020-05-12 22:12:11 +02:00
Simon Hausmann
c26a2a1562
Fix GL context state handling
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Make our GL context not current when done with the initialization
and make it current for the duration fo primitive creation and frame
rendering.
Fixes #4
2020-05-12 21:42:34 +02:00
Simon Hausmann
ea03e08306
Clean up rectangle creation
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Use a simple shared convenience method in the GraphicsBackend trait
2020-05-12 19:22:01 +02:00
Simon Hausmann
5986d5f2b8
More visitor cleanups
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Provide a non-mutable visitor as well, as the actual rendering loop doesn't need
to change the items fortunately.
2020-05-12 16:33:50 +02:00
Simon Hausmann
f22b18584e
Remove the cells in CachedRenderingData
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Since we have a mutable accessor to this structure, we can skip the cells and make the code easier to read.
2020-05-12 16:26:58 +02:00
Simon Hausmann
93de9cf90c
Change visit_items to take a mutable ref
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This is safer, Olivier says :-)
2020-05-12 16:17:39 +02:00
Simon Hausmann
573a2bb0a9
Minor cleanup
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Rename dirty_bit to cache_ok -- that makes the code slightly more readable.
2020-05-12 16:05:26 +02:00
Simon Hausmann
c5bcba2c3c
Added basic rendering of cache primitives to the Items
2020-05-12 16:00:41 +02:00
Olivier Goffart
638c445cf9
Support for rendering sub-elements with proper offset
2020-05-12 15:38:50 +02:00
Simon Hausmann
7efcbd5816
Simplify geometry handing
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Replace the use of kurbo's primitives with lyon/euclid. This means less data copying,
conversion and also no annoying precision
casts.
2020-05-11 19:23:03 +02:00
Olivier Goffart
471dd0f778
Make run_component safe
2020-05-11 15:35:17 +02:00
Olivier Goffart
88e904d228
Draft of the layouting runtime code
2020-05-11 15:33:38 +02:00
Simon Hausmann
c966f6e546
Add primitive rectangle rendering
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This is still uncached, but gets something onto the screen.
2020-05-11 15:33:14 +02:00
Simon Hausmann
83eb00b080
Run the C++ generated component through the GL backend
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... which in turn forward to the corelib, but with the GL renderer attached.
2020-05-11 15:05:33 +02:00
Simon Hausmann
63d3f5125e
Move the main loop implementation into the core library
2020-05-11 14:30:41 +02:00
Olivier Goffart
bd039be10c
Introduce the datastructure to allow models and repeater
2020-05-11 10:10:25 +02:00
Olivier Goffart
9ad39d835e
move the abi in its own module
2020-05-06 10:27:09 +02:00
Olivier Goffart
35fde11515
Use cbindgen to generate the internal abi
2020-05-06 10:11:32 +02:00