* Prototyping desktop wrapper api
* Separate into multiple modules
* Some fixup
* Reimplement most functionality with editor api
* Fix texture life time crashes
* Fix scale
* Implement editor wrapper message queue
* Improve performance
* Handle native messages directly without submitting to event loop
* Fix overlay latency
* Move editor message execution to executor allows no shared state in editor wrapper
* Small clean up
* Small cleanup
* Some renames
* Cleaning up desktop wrapper interface
* Fix formatting
* Fix naming
* Move node graph execution result handling to app
* Fix FrontendMessage RenderOverlays usage
* Reimplement file drop and clean up file import and open messages
* Remove dbg
* Post merge fix
* Review changes
* Reduce code duplication in bounding box impls on Table
* Working Table<Color> rendering in the graph
* Implement color and fix other rendering with Vello and polish
* Rename VectorData to Vector
* Rename other VectorData* types to Vector*
* Move assorted data types out of vector_data.rs into misc.rs
* Rename vector_data.rs to vector_types.rs and remove the vector_types module folder
* Rename other references to "vector data"
* Remove label widgets for raster/vector/group to use "-" instead
* Rename RasterData to Raster
* Rename GraphicGroup to Group
* Fix migrations and rename graphic_element.rs -> graphic.rs
* Rename TaggedValue::ArtboardGroup -> TaggedValue::Artboard
* Instances -> Table
* instances.rs -> table.rs
* Rename occurrances of the word "instances"
* .instance -> .element
* Instance* -> TableRow*
* Rename Table and TableRow methods to not say "instance"
* Remove presumed unused serde defaults now that tables default to length 0 not 1
* Rename occurences of the word "instance"
* Un-alias the RasterDataTable<Storage>, VectorDataTable, GraphicGroupTable, ArtboardGroupTable typedefs
* Move artboard type and node code out of graphic_element.rs to a new artboard.rs
* Organize the TaggedValues
* Fix tests
* Fix prior regression with Image Value node not upgrading
* move `trait AsU32` from `gcore::vector::misc` to `gcore`
* move blending and gradient to their own modules
* fix unused warnings
* move `Quad`, `Rect` and `BBox` to `gcore::math`
* extract `ReferencePoint` and transform nodes from `transform`
* move color-related code to `mod color`
* fix unused warning in test code
* move blending-related nodes and code to `mod blending_nodes`
* move ClickTarget code to `mod vector::click_target`
* graph-craft: fix direct wasm build
* graph-craft: fix no serde feature failing to compile
* graph-craft: make wgpu-executor properly optional
* workspace: unify `image` formats in workspace
* workspace: turn most dependencies into workspace deps, no actual changes
* workspace: unify dependency features in workspace dep
* refactor: opacity + blend_mode -> blend_style
* Add code for clipping
* Add alt-click masking
* Clip to all colors. Fill option
* Fix undo not working. Fix strokes not being white
* Allow clipped to be grouped or raster
* Switch to alpha mode in mask-type
* add plumbing to know if clipped in frontend and add fill slider
* Attempt at document upgrade code
* Fix fill slider
* Add clipped styling and Alt-click layer border
* Use mask attr judiciously by using clip when possible
* Fix breaking documents and upgrade code
* Fix fixes
* No-op toggle if last child of parent and don't show clip UI if last element
* Fix mouse styles by plumbing clippable to frontend
* Fix Clip detection by disallowed groups as clipPath according to SVG spec doesn't allow <g>
* Add opacity to clippers can_use_clip check
* Fix issue with clipping not working nicely with strokes by using masks
* Add vello code
* cleanup
* Add stroke alignment hacks to SVG renderer
* svg: Fix mask bounds in vector data
* vello: Implement mask hacks to support stroke alignment
* Move around alignment and doc upgrade code
* rename Line X -> X
* An attempt at fixing names not updating
* svg: add stroke order with svg
* vello: add stroke order with by calling one before the other explicitly
* fix merge
* fix svg renderer messing up transform det
* Code review; reorder and rename parameters (TODO: fix tools)
* Fixes to previous
* Formatting
* fix bug 3
* some moving around (not fixed)
* fix issue 1
* fix vello
* Final code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Start refactoring the boolean operations code
* Switch to iterators in the boolean operations code
* Make boolean operations work on rows of a table, not Vecs of single-row tables
* Remove more .transform()
* Simplify brush code
* Attempt to remove .transform() by using Instance<Image<Color>> in brush code, but a regression is introduced
* Improve blend_image_closure
* Simplify
* Remove leading underscore from type arguments
* Remove .transform() from ImageFrameTable<P> and fix Mask node behavior on stencils not fully overlapping its target image
* Remove more .one_instance_ref()
* Fully remove .one_instance_ref() and improve the 'Combine Channels' node robustness
* Fully remove .once_instance_mut()
* Fix tests
* Remove .one_empty_image()
* Make Instances<T>::default() return an empty table for images, but still not yet vector
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
* WIP debugging
* Only create parent ref if var args are used in context + Cleanup
* Eval nodes with None instead of relying on MemoImpure
* Remove unused imports
* Show parent in debug output
* Remove TODO comment
* Implement experimental time routing to the node graph
* Allow toggling live preview with SHIFT + SPACE
* Add animation message handler
* Fix hotkeys
* Fix milisecond node
* Adevertize set frame index action
* Fix frame index
* Fix year calculation
* Add comment for why month and day are not exposed
* Combine animation nodes and fix animation time implementation
* Fix animation time interaction with playback
* Add set animation time mode message
* Captalize UTC
* Fix compiling
* Fix crash and add text nodes
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Just group
* Partly working but without transforms
* Remove Transform/TransformMut from GraphicElement and GraphicGroupTable
* Fix layers and flattening
* Fix transform group handling on the remaining nodes
* Change collect metadata
* Add transform on vector data. TODO: Remove duplicate transform
* Small code tidying-up
* Add concatenate node?
* Remove ignore_modifications which is always false
* Improve transforms
* Mostly fix the nested transform cage angle (except leaf layers and skew)
* WIP attempt to integrate skew
* Fix nesting bounding box
* Avoid setting the transform
* Fix stroke transforms
* Renderer cleanup
* Fix tests for repeated elements not given unique point IDs
* Suppress cargo-deny warning
* Fix upgrade code for graphic group data
* Work around rendering issue in Isometric Fountain
---------
Co-authored-by: Adam <adamgerhant@gmail.com>
Co-authored-by: hypercube <0hypercube@gmail.com>
* Clean up dyn_any usages
* Migrate ArtboardGroup to ArtboardGroupTable (not yet flattened)
* Reorder graphical data imports
* Flatten and remove ArtboardGroup in favor of ArtboardGroupTable
* Fix test
* Fix domain data structure field plural naming
* Rename method one_item to one_instance
Rename method one_item to one_instance
* Move the Instance<T> methods over to providing an Instance<T>/InstanceMut<T>
Move the Instance<T> methods over to providing an Instance<T>/InstanceMut<T>
* Add transform and alpha_blending fields to Instances<T>
* Finish the refactor (Brush tool is broken though)
* Add test for brush node
* Fix brush node
* Fix default empty images being 1x1 instead of 0x0 as they should be
* Fix tests
* Fix path transform
* Add correct upgrading to move the transform/blending up a level
---------
Co-authored-by: hypercube <0hypercube@gmail.com>
* Implement experimental Context struct and traits
* Add Ctx super trait
* Checkpoint
* Return Any instead of DynAny
* Fix send implementation for inputs with lifetimes
* Port more nodes
* Uncomment nodes
* Port more nodes
* Port vector nodes
* Partial progress (the stuff I'm more sure about)
* Partial progress (the stuff that's not compiling and I'm not sure about)
* Fix more errors
* First pass of fixing errors introduced by rebase
* Port wasm application io
* Fix brush node types
* Add type annotation
* Fix warnings and wasm compilation
* Change types for Document Node definitions
* Improve debugging for footprint not found errors
* Forward context in append artboard node
* Fix thumbnails
* Fix loading most demo artwork
* Wrap output type of all nodes in future
* Encode futures as part of the type
* Fix document node definitions for future types
* Remove Clippy warnings
* Fix more things
* Fix opening demo art with manual composition upgrading
* Set correct type for manual composition
* Fix brush
* Fix tests
* Update docs for deps
* Fix up some node signature issues
* Code review
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: hypercube <0hypercube@gmail.com>
* Use the identity matrix as the default for an image frame
* Fix all usages to be equivalent to their pre-refactor versions, opting to keep ZERO not IDENTITY as the default image size
---------
Co-authored-by: Keavon Chambers <keavon@keavon.com>
* Port VectorData to Instances<VectorData>
* Port ImageFrame<P> and TextureFrame to Instances<ImageFrame<P>> and Instances<TextureFrame>
* Avoid mutation with the TransformMut trait
* Port GraphicGroup to Instances<GraphicGroup>
* It compiles!
* Organize debugging
* Document upgrading
* Fix Brush node
* Restore TransformMut in lieu of TransformSet trait
* Fix tests
* Final code review